projects:liflg:mojosetup
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| projects:liflg:mojosetup [2012/02/21 18:45] – kratz00 | projects:liflg:mojosetup [2012/02/21 19:44] (current) – [x86 and x86-64 Support] kratz00 | ||
|---|---|---|---|
| Line 14: | Line 14: | ||
| * no support for 7z archives (but there is support for *.xz files) | * no support for 7z archives (but there is support for *.xz files) | ||
| - | ====== x86 and x86-64 | + | ====== x86 and x86_64 |
| - | If we have binaries for both architectures we build two installers, most likely we only have binaries | + | If we have binaries for both architectures we build two installers, most likely we only have x86 binaries, |
| - | in this case we will only make a installer for x86. | + | in this case we will only make an installer for x86. |
| - | It would not make sense to build a native x86_64 installer, if you need the 32 libs anyway to run the game. | + | It would not make sense to build a native x86_64 installer, if you need all the 32 bit libraries |
| - | + | ||
| - | * since the installer itself is a binary, there has to be a separate x64 installer to deliver x64-game-binaries | + | |
| + | * since the installer itself is a binary, there has to be a separate x86_64 installer to deliver x86_64 game binaries | ||
| ======Worth reading====== | ======Worth reading====== | ||
projects/liflg/mojosetup.1329846310.txt.gz · Last modified: by kratz00
